Resume

270 W. Baltimore Dr. Vernon Hills, Illinois 60061

Objective:

I want to obtain a position in the gaming industry, specifically in the field of modeling. My main goal in the gaming industry is to be a Senior 3D Character Artist or a Character Lead. And the most important goal is making the best video games in history.

Education:

The Illinois Institute of Art - Chicago Graduation date: September 2007 Bachelors of Fine Art Degree: Game Art Design

Achievements

FAME 06 “Sack Attack” 3D animation

Maya was used to create my animation, that I spent a lot of time, a lot of hard work and had a lot of fun creating it.

FAME 07 “TactiX” game prototype

Leader of the Character Design and Modeling team, also the Leader of the Poster Art team. I created the final poster art for presentation.

Skills:

Excellent knowledge of:

Maya, Zbrush, 3D Max, Unreal Editor, Adobe Photoshop CS, Illustrator CS, After Effects and Corel Painter

Work Experience:

Forever Interactive LLC

www.foreverinteractive.com

I'm the Lead Character Modeler of Scrum Team B. My duties are modeling, texturing, UV layouts and getting the models setup and sent off to the Technical Animator for Rigging. And was responsible for Uploading the Character Models, Animations and Textures in the Hero Blade Engine.

February 2008 to March 2009

CMC Exhibit Managers

1051 Cambridge Drive, Elk Grove, Illinois 60007

Duties include setting up and tearing down exhibits as well as maintaining and repairing them.

June 2003 to present